July brings parades, fireworks and so many fun activities for the family and friends. The difficult part can be waiting for the event to begin for EVERY one. I have the solutions for you that will entertain ALL ages.
First up: Keeping little ones busy can be a challenge.
Here are a few ideas for the youngsters: – Count the people – How many ___ can you see, such as birds, things that are yellow, etc. – KidsActivity Blog has generously shared their FREE Printables for kids on an easy level as well as advanced. Click HERE to easily print them off.
Here’s for All who are fidgeting and impatient while waiting:
– Click HERE for a REALLY fun game called ‘100’ that we enjoy FamiyGamesTreasureHouse.com is sharing some games that are easy to play, transportable and sure to keep kids of all ages entertained because who likes to wait! Thank you FamilyGamesTreasureHouse.com!
ROUND THE CLOCK
An easy game for young children as soon as they can recognize the number of spots on dice and can count to twelve.
It is a useful game to help children as they learn these skills.
Age: All ages No. of players: 2 to 4
Equipment: Two dice Time: 5 minutes+
Aim: To be the first player to throw all the numbers from 1 to 12 in order.
1. Players throw the dice, the player with the lowest total going first.
2. Player One throws both dice, hoping to throw a ‘1’. Players take it in turns (in a clockwise direction) looking to throw a ‘1’.
3. On the next round, any player who did not throw a ‘1’ in the first round will try again this round, while those players who did throw a ‘1’ will try to throw a ‘2’. They can either throw a ‘2’ or they could throw two ‘1s’.
4. Play continues round by round with players trying to throw all the numbers from 1 to 12 in sequence. They can count the spots on just one die or on both dice added together. For example, throwing a ‘2’ and a ‘5’ could be counted as ‘2’, ‘5’ or ‘7’. 5. The first player to go Round the Clock (throw all the numbers from 1 to 12 in order) wins the game. Variation: A player can keep throwing the dice during their turn until they fail to get the number they are trying for.
An easy dice game that is suitable for young children. Although it is very simple, it is still exciting and requires nerve and daring to win. An adult or older child may need to explain the rules and oversee the game. Age: All ages (as soon as a child can recognize numbers and count)
No. of players: 2 or more
Equipment: One die (Note: the plural of die is dice);
Pen and paper for scoring (if necessary)
Time: 5 minutes+
Aim: To be the first player to reach 50 points.
1. Players throw the die. The lowest number goes first (If two or more players score the same lowest number, they throw again.)
2. Player One can throw the die as often as they like and add the number shown to their score each throw. However, if they throw a ‘1’, their score for that round is wiped out and the dice is passed to the next player. The longer a player continues throwing the die, the higher their score for that round, but there is always the risk of losing that round’s score! A player can choose to end their turn at any time and keeps their points. Players take it in turns, in a clockwise direction.
3. Each player keeps a record of their score for each round. The first player whose total score is 50 points or more wins the game. So why does the game have its name? To win, don’t be too greedy and act like a pig!
This is a simple dice game for adults and older children, although younger children can also play with an adult to supervise and score.
Age: All ages (with adult supervision)
No. of players: 2 or more
Equipment: Five dice;
Pen and paper for scoring Time: 5 minutes+
1. To have the highest score at the end of the game. Each player throws one die to determine who goes first (dice is the plural of die). Lowest number throws first. Play continues in a clockwise direction.
2. Player One throws all five dice. If any of the dice show a ‘2’ or a ‘5’, those dice are removed and no score is recorded. If no ‘2’s or ‘5’s appear, score the total number shown. Player One continues throwing any remaining dice, removing ‘2’s and ‘5’s and scoring any rounds with no ‘2’s or ‘5’s until all the dice have been removed and the player “drops dead”.
3. Player Two then has a turn until they too drop dead, and so on for each of the other players.
4. The player with the highest score when the last player has been eliminated wins the game. Variation: The game can be played with only one die if you don’t have five dice. A score card is used, with each player’s name, running score and the number of dice they have left (starting at five). Players take it in turns to throw the die once. If it is a ‘2’ or a ‘5’, their number of dice is reduced on their score card; otherwise their score increases by the number shown. When a player’s number of dice reaches zero, they are eliminated. The player with the highest score when the last player has been eliminated wins the game.
This card game (also known simply as Fish) is a simple kids card game which young children love. Children sit around a table. An adult or older child needs to shuffle and deal the cards, and oversee the game.
Age: 3+ (as soon as a child can recognize written numbers and letters)
No. of players: 2 or more (2-5 is good)
Equipment: One standard deck of cards (remove the jokers)
Time: 10 minutes+
The aim of Go Fish card game is to be the first player to place all their cards on the table in sets of four.
1. The deck of cards is shuffled and dealt so that each player receives either seven cards (for 2-3 players) or five cards (for 4+ players). The rest of the deck is placed face down in a pile (known as the fishpond) in the center of the table.
2. Players look at their cards and try to make a set of four matching cards, each with the same number or letter. For example, Player One may have the following cards in their hand. 4♣ K♠ 10♥ 5♣ 5♦ They could try to collect a set of ‘fives’ by looking for the two missing ‘fives’ cards; 5♠ and 5♥ .
3. Player One then asks any other player if they have a ‘fives’ If they do, that player hands the ‘fives’ to Player One, who can then ask again (to either the same player or another player) for a ‘fives’ If another player does not have a ‘fives’ they say “Go Fish” and Player One takes a card from the fishpond and puts it with the rest of their hand. Players may end up with many more cards than they started with.
4. The player to the left of Player One then has a turn asking for a card from any player, and so on.
5. When a player has a set of four cards (for example, 5♣ 5♦ 5♠ 5♥ ), they put it face up in front of themselves.
6. Hint: Players should listen to the cards other players ask for. This may give them a clue when it’s their turn to ask for a card.
7. Play continues until; (i) one player gets rid of all their cards, or (ii) the fishpond is exhausted, or (iii) a certain time limit is reached.
8. The winner is the player with the most sets of four cards.
The card game is a simple and enjoyable game for children of all ages.
Age: All ages
No. of Players: 2 players
Equipment: Standard deck of 52 cards (no jokers)
Time: 10+ minutes
Aim: To be the first player to win three wars.
1. The deck is well shuffled and all the cards are dealt (face down) equally.
2. One player turns over their top card and puts it on the table face up between the players. The other player then turns over their top card and places it face up on the first card.
3. The player who put down the highest card (with Aces low; that is A, 2, 3, …, 9, 10, J, Q, K in order from lowest to highest) picks up both cards and puts them face down at the bottom of their pile of cards. The winning player then puts down the first card for the next play.
4. If the two cards matched (made a pair; for example 6♦ and 6♣), the players have a ‘War’. They each put down another card, before putting down a third card each. The highest card of the third set wins the ‘War’ and gets all six cards. If the third set was another matching pair, they each put down another card and then a fifth card to see who wins the war and picks up all ten cards, and so on if any further matching pairs occur during a war.
5. The winner of War Card Game is the first player to win three wars. Variations: The winner could be the first player to win all the cards (which could take a very long time) or the first player to win five or seven wars if you want a slightly longer game.
Copyright Carrie Groneman, A Mother’s Shadow, 2014
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